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Iclone to unreal
Iclone to unreal












iclone to unreal

This was a scene I had in my mind from the beginning of the project. “In the last scene-spoiler!-the final combat between the giant and the robot, I added that in the last days of post. Indeed, the combination of Unreal Engine and Reallusion meant the Invasion 2040 crew could not only complete more shots, but also work faster, gain better results and keep iterating right up until delivery, as Turturro points out. We added 100 and replaced 50 between December and March 2020, with 3 artists, and all rendered on one GPU.” The total shots on the short were approximately 200. After Unreal Engine and iClone, we did more than 150 VFX shots in four months. “Before Unreal Engine and iClone, we did 150 VFX shots in four years. “The numbers don’t lie,” continues Turturro. “Migrating is not always nice, it’s frustrating sometimes, you feel like you are losing time, or maybe it never works, but this huge effort was worth it.” “So, in months, a new world in VFX was born on our pipeline,” states Turturro. In a short period we quickly created all of our squadron.”Īt the same time, the team adopted an Unreal Engine workflow, using the game engine in tandem with Character Creator 3 and iClone 7. “Then,” details Turturro, “using the same uniform, we created different characters using Headshot, where we re-created the exact facial shape of our real actors. They used ZBrush to adapt their existing armor and guns to the characters. With Character Character 3, Turturro and his team crafted a digital human, adding some clothing and props like the UN Task Force content from the Reallusion Marketplace. And then obviously the economic and software help was fundamental.” How the new tools were used It’s not common to do sci fi-in my country. It’s hard to find support with this kind of content where I live. Turturro adds that the Reallusion Pitch and Produce program gave him and his colleagues “a huge impulse of energy. Those kinds of shots you have in your mind, but you just don’t try if you don’t have the tools, the know-how, time or even money, to do it.”

iclone to unreal iclone to unreal

“In the last week of post production I added a lot of shots, like the last shot of the trailer when a tooth falls near the character. “With Character Creator 3 and iClone 7, a new world of opportunities were opened, more than I believed,” describes Turturro. Then, deep into the COVID-19 pandemic, the director found a new way to deliver Invasion 2040-via Reallusion’s Pitch & Produce program, which saw the available tools expand to include Character Creator and iClone.














Iclone to unreal